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Showing posts from October, 2021

Blog Post 1 - Ethan Shiota

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  Completed: UI I made the Main Menu and Character selector  ( https://trello.com/c/idNSoqyo/3-ui)   (Main Menu)                    (Character Select with temp image for the second button)     Backend and Class Structure I set up all the class structure which allows us to add ability's and make changes to the characters and game more easy.  This lets the menu work and the character select to set the players stats and ability's It uses a inheritance structure where there is a character base class and the specific character classes override the default abilities. I also did this with the PlayerScript which lets us change what the script does while handling inputs in a different script. (https://trello.com/c/e8ULBdMj/4-class-for-chars) I also helped ben with coding the player and characters.             Next Week: Will be adding UI and character development also making arenas ...

Blog Post 1 - Ben Daniels

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  Completed: Movement system:  https://trello.com/c/3vANGo2B Force based movement system  Movement vector added every 60th of a second This vector's value is determined by the axis the player is moving on, as well as jumping Movement vector limited for only movement, outside forces won't be affected by the movement limiter to allow for greater knockback Jumping, side to side movement with variable values Controls for movement for local co-op completed Punching and a direction-based system for abilities:  https://trello.com/c/dE8NqmSX 8 directions, set based on keys pressed Player punches based on direction Knockback based on direction Function created that takes in the direction and force applied, will knock back the object that has the function Flamie art:  https://trello.com/c/RKbMaUSf Most of the set of static art for Flamie, the first character Fist Fireball ability Actual sprite and beginning animations (not implementation, only art) Beginning art for fire ...