Blog Post 2 - Ethan Shiota

 What I Have Done:

         For UI, I have added health bars that represent the players health, I also made it so each character has heath and made methods for making each player take damage. I need to make this health used for something because right now it is does nothing. (https://trello.com/c/idNSoqyo/3-ui)




(Health Bars at full)
(Player 2 at zero Health)
Next Ability's, Flamie's ability's have been added and work. What I did was make sure that the ability's were implemented in a way that would be easily scalable and work in prefabs for easy spawning and scaling. (https://trello.com/c/SFPMUhIu/2-add-abilitys)

Also I added a spawning system, This basically makes it possible to spawn as many characters of any type. This is a critical step to adding more characters and lets us now focus on design because I believe this marks the completion of  all systems critical to characters. (https://trello.com/c/2Or6vCRz/25-prefab-character-spawning-system)

Finally The Arena's, This is what I'm working on now, specifically I am working to add a system that will store the characters spawn location and camera locations for each arena. I am thinking of making this an list of Game Object transforms which would make spawn location easy to edit with the possibility of dynamic spawning and randomization. (https://trello.com/c/I3cHhKTh/7-arenas) 

To wrap up, next week I will be working on the Arena (spawning and transitions), possible adding mechanics of specific arenas and maybe working on characters. (https://trello.com/c/I3cHhKTh/7-arenas)


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