Blog Post 3 - Ethan Shiota
Completed Work:
Spawning system (https://trello.com/c/2Or6vCRz/25-prefab-character-spawning-system): I moved the character and assists of the characters into prefabs that are spawned when the game starts. This allows for dynamic spawning and makes making characters easier and more modifiable.
Arena Spawn System (https://trello.com/c/I3cHhKTh/7-arenas): I made a class that manages all the locations of spawns and camera locations it also will handle moving the camera.
Meatball(Damager script: https://trello.com/c/BHvQ9vgI/39-work-on-damager-script-for-objects-to-inflict-damage-knockback): This can be added to any collider to make it deal knockback and damage, the meatball was a test of an environmental hazard.
Epic Damager Script!
Todo next week: I am going to work on the camera and arena hazards(https://trello.com/c/I3cHhKTh/7-arenas , https://trello.com/c/90eDaK6B/45-static-movement-script). Also I want to add identifiers to the player health bars for clarity(https://trello.com/c/RMwil0rQ/37-add-player-identifier-to-health-bar), and maybe start work on partials(https://trello.com/c/0E2qDQmm/22-unity-particle-system).
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