Blog Post 5 - Ethan Shiota
Progress Update During the time between today and the last update I have worked on several things focusing mostly on making characters ability's more readable through the use of particles. Completed: Fixed a bug in gloopy where his spin attack would not hit player two. ( https://trello.com/c/oy8oZV59/73-fix-gloopy-thing) Expanded the capabilities of the damager script which which when attached to an object with a collider makes that object do damage and knock back. Knock back is now calculated as a line between the colliding objects centers. Also a vector can be supplied to make the knock back go in that direction, if this value is null the center knockback calculation is used. ( https://trello.com/c/2edsgESx/64-hook-mechanic-begone) Learned the particle system which can be used to greatly improve the player experience. This took most of my time as I also changed some things in scripts to make particles activate. Added Jump particles to show when each j...