Blog Post 5 - Ben Daniels

 These past two weeks, I made an ungodly amount of art, finished coding the fourth character, and fixed some bugs. 

Completed:

  • All coding for 3rd character, Murray, done (https://trello.com/c/bSgd8Nff):
Murray Sprite (I am considering his concept art part of the animation task since the base state is an animation
    • Punching consists of a new script that launches a bullet that does knockback
    • A1: Switches the controls to flight controls, allows for aerial movement for a duration while still letting the player use abilities
    • A2: drops a bomb that does large damage and knockback
A2
    • A3: rapidly fires bullets for a short period
  • All animations done for every character (https://trello.com/c/k2KGM8Q2): 
    • FSM (finite state machine) copied into Flamie, Terrario, and Murray  
      • for some characters alterations were made to exclude certain cases, for example, Flamie doesn't have a punch animation since it looked well without it

                                                                           Flamie FSM
    • all animations inputted for each character (some animations were done using particles primarily, which Ethan will include on his blog post presumably)
An example of a frame of Murray's running animation


      • animation trees done (nightmare)
      • file system copied over from different characters to improve readability of the animations
      • this includes the punching up and down animation for Gloopy I wanted to complete in this time period, which I included in the last blog post specifically (bottom two checkboxes, https://trello.com/c/XHFIan5I)
    • for Murray, here's an example of a typical list of animation and what I did for him: https://trello.com/c/hlkAdtox
  • Arenas (https://trello.com/c/NorO0Fzi):
    • fire arena background done and in, but potential for revision based on "constructive" feedback
    • Earth arena background and arena ground art all completed, once again revision is a distinct possibility
    • Water arena ground art completed




  • Various bug fixes 
    • Flamie collider adjustment to fit his sprite: https://trello.com/c/eFzkj6RS
    • Flamie A2 properly knocks back based on velocity: https://trello.com/c/70GFeh2B
    • Fixed my check for Terrario animations so it wouldn't switch the animation on his second ability while his first ability was active: https://trello.com/c/vwNeenwv
  • Overall, I substantially undershot the amount of work I would be able to complete in this past few weeks. I finished all of the tasks I said I would do in the last blog post in literally one day, as it appeared that my framework was easily copy-able into every character, and continued to work. 
Next two weeks:
  • In preparation for the demo, I anticipate that in the short-term of these next two weeks, I will be creating much more arena art to put into each arena, as well as adding additional environmental hazards. https://trello.com/c/WxSM4Aar
  • In the long-term, my next two weeks will involve responding to the feedback given by people who playtest our game, whatever that may be. That will likely entail balance changes (changes to knockback values for example), ability changes, or visibility and readability improvements. https://trello.com/c/UshocciH
  • I've been considering working with Ethan to implement a tutorial screen on the menu, and this might happen in the next two weeks, but will definitely happen before we submit our game. https://trello.com/c/XNdOEAXw 

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