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Showing posts from April, 2022

Blog Post 6 - Ethan Shiota

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 What I did: Added Zoom which feels good and adds to gameplay (https://trello.com/c/E7E7JTJg/53-camera-zoom-out-when-players-are-out-of-frame) Added arena effects for each arena(https://trello.com/c/WxSM4Aar/89-environmental-hazards-interesting-aspects) this includes For fire this is a fire ball (added long ago) For water this is a sea which has a slow fall effect and is not swimmable For earth there is a moving platform For air there is a launch pad Added buffs for characters on there "home arena" (https://trello.com/c/gShonREW/56-arena-buffs-specific-to-characters) Fire: Flamie gets more knockback on fireball  Earth: Terrario gets reduced cooldown on uppercut and punch Water: Gloopy can swim in the water Air: Murray gets greatly extended flight duration Added clock to show when the stage is going to change ( https://trello.com/c/A4AzHN2p/84-display-time-in-on-screen) it changes color and is beautiful.  Made a basic tutorial (https://trello.com/c/XNdOEAXw/90-tutoria...

Blog Post 6 - Ben Daniels

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  Completed Since the demo, I have focused on some simple improvements and patching some holes in our game. Any changes present in the completed section wholly or partially reflect feedback from playtests, which I put on the to-do for the last blog post. All arena art implemented: https://trello.com/c/NorO0Fzi This is more since the last post before the demo, but I added the air arena background and foreground art, and I added the water arena background Arena background size increased to account for camera zoom https://trello.com/c/WxSM4Aar Water arena has a mine implemented This explodes when it touches anything but the ground and the water on the water arena, which leads to some interesting mechanics. There is an ongoing bug (which I will include in my to-do), in which the fire arena will spawn a mine at the start. I have a few ideas on fixes as of right now.   Animation check tweaks: https://trello.com/c/8L3zUeBS Small changes to the Finite State Machines of a few...